

While you may be able to take out two aliens in one round, it may be a better idea to only take out one and save your action points to dive behind some stacked sandbags or a wall to take cover. The tactics are simple, yet intricate, and require a good deal of foresight and planning. While it may take a while for newcomers to get into the game because of the vast number of options, if you've ever played a turn-based strategy game, you'll probably be able to jump right into Rebelstar. Each of your squad mates in Rebelstar Tactical Command has a pool of points to draw from each round to perform actions such as moving on the grid map, shooting, throwing grenades, picking up items, and the like. The campaign mode starts out with you in control of just one squad member: Jorel, but within a few hours you'll be in command of a half-dozen troopers or more. What is here, however, is the turn-based squad combat section of the original game. There is no research tree, no base building, no alien dissections and no global map. Now don't get too excited that it's going to bring back all those fond memories of X-Com, though. You won't be sorry.If you're an old-school PC strategy gamer, you're probably familiar with X-Com: UFO Defense, and if you've ever played X-Com, you have a good idea how Rebelstar Tactical Command plays. Reward Namco for taking a chance on a largely unknown title and make it worth their while to commission a sequel. Some might miss the omission of X-Com's overarching strategic world map and base-building segments, but the focus on the tactical segment of the game works very well on a portable system.


I can't recommend this game highly enough - it's an absolute blast. On top of it all, this game sells for $19.95. Add in the fact that you can save anywhere, anytime, and you have a recipe for a perfect handheld tactics game. Instead of having to use loads of different buttons to set your troops up, you can instead simply move them, and the movement squares use a color-coding system to tell the player exactly what actions your soldiers can still take from each location. The Gollop brothers have weeded the needless complexity out of the XCom interface without sacrificing the versatility and elegance of the system. The gameplay, on the other hand, really shines. Sound is adequate, and the music is nice although it's not intrusive or forward. Graphics are simple, but obviously that's not the draw to a game like this. If you're a fan of the original two X-Com games, it has the same feel. Graphics are simple, but This game is great.
